ANN News: Death Sentence Passed on CorporationsANN News: Death Sentence Passed on Corporations by TheWonderingSword
ANN News Desk on The Citadel
May 15, 2197
Death Sentence Passed on Warring Corporations
by By Iris Dunnigan
CITADEL, THE PRESIDIUM- The Systems Alliance Court of Justice authorized arrests warrants for the executive boards of Czerka Arms and Weyland-Yutani. The court also authorized the full seizure and forfeiture of both companies assets within Systems Alliance space. This is the first time that the SACJ has executed a so called "Corporate Death Sentence" on a corporation within its jurisdiction. This comes after a month of violent clashes between the two corporations (see Corporate War Erupts Between Czerka & W-Y) after revelations by a Czerka security team of illegal experiments on a W-Y colony site that caused the deaths of all W-Y employees on the colony (see Explosive Allegations Against W-Y).
Legal teams for both companies condemned the move and appealed to the Interplanetary Comm
Mass Effect/AEC-FamilyMass Effect/AEC-Family by TheWonderingSword
Apartment A-1245, Presidium, Citadel, Widow, Serpent Nebula, December 24, 2196, May 13, 2197
I looked around the room. Oriana and Pasha tucked in a corner, their arms linked. Jack pestered Vega to get out of the kitchen. Miranda and Brynn Taylor talked on the sofa. David Taylor, Brynn and Jacob's younger son stared up at Utah's shiny silver chassis while her older sister, Jane engaged Naera in the sort of conversation steep in the deep wisdom that only children can muster.
Galeena was on Ker'shan helping the batarians take their world back and Rodan had gone missing in action over a week ago. His chances of survival shrunk with each passing day. Behind enemy lines he faced capture, injury and for a turian that could not consume the local food, starvation. The there was Helena.
I can’t wear her memory like a talisman. She was a person, whole and full, before I met her and until the day she died. She was…and that is all that really matters.
Mass Effect/Liberation:CapturedMass Effect/Liberation:Captured by TheWonderingSword
"Group Captain Rodan Quintus, Batarian Expeditionary Force," said Rodan.
The man kept the cold barrel of his gun pressed against the base of Rodan's skull, "Gun." Rodan slowly removed his machine pistol from its holster and handed it back. "Move," said the other in a thick bass voice.
His captor led him through a maze of service tunnels, subbasements, and corridors that ran under the city. Rodan spotted signs of fighting, pockmarked walls, scorch marks, and collapsed entrances. The rumbling in his stomach turned into a dull, persistent ache, a reminder of the void within. Their journey ended in an empty room illuminated by a single neon strip light that hanged from the ceiling.
His guard shoved Rodan into the room, "Get in."
He caught a glimpse of his captor. Four hallow angry eyes with deep dark bags under each stared back at him. Before he could speak his batarian captor slammed the metal door millimeters from his nose. Rodan surveyed the room. The bare concrete cube lacked any furni
ANN News: Earthquakes Shake StrophiosANN News: Earthquakes Shake Strophios by TheWonderingSword
ANN News Desk on The Citadel
May 11, 2197
Earthquakes Shake Strophios
by By Iris Dunnigan
CITADEL, THE PRESIDIUM-Massive earthquakes shook the surface of Strophios, a colony world on the edge of Asari space. The combination of quakes and massive avalanches shattered the protective dome over the city of Kos, one of many city-states that cover the planet's frozen surface. Colonized during the Asari's 2nd Expansion Wave, the colony is rich in Prothean ruins and early examples of exploration era Asari architecture. After the revelations of the goddess Athame origins as a Prothean researcher, Strophios became a pilgrimage site for those who followed the ancient form of the religion. Followers of Athame believe that Janiri, one of Athame's "guides" was born on Strophios. This also attracted the attention of Hanar pilgrims to the planet.
To avoid involvement in the ongoing civil conflict that rages across Asari space, many of the city-states on Stro
I just had several “conversations” with several gamers both on the Jimquisition and on YouTube and I notice one thing: the fan doesn’t like to have their assumption challenged.
I don’t really know, but I feel that part of it the sense of self-identification that comes with being a fan. One someone, anyone, challenges their standards, they tend to recoil and strike back, regardless of the accuracy of the criticism.
“You are saying X is wrong, or their something wrong with Y, therefore you are saying I am wrong!”
I am talking about the object in question, not you as a person. And you end up with statements like these (names redacted for privacy):
“but why is political evaluation of a work less valuable than say evaluating the games framerate?” In principle it is not and personaly I am in favour of a deeper level of criticism regarding video games. The problem stems from many of the field’s journalists having a very limited knowledge on both video games’ history and genres, as well as not being very skillful gamers, which constitutes a big handicap in a media that has traditionally been very dependent on good eye to hand coordination. If one’s grasp on the mechanics is tenuous at best then explaining the pros and cons of the gameplay devolves into a tiresome exercise for them. Therefore, many of them spend more time analyzing the narrative components of games, even in those whose story is mere window dressing, and more often than not they also have the tendency to read far too much into them or miss the point completely. Not to mention the unpleasant trend of blantantly parroting what Ms Sarkeesian has been claiming in her videos in the last three years. It would be great to actually hear/read diverse critiques of the same game using a variety of analytical grids, instead of having the same old flimsy ideological accusations of misogyny being projected on anything that “_offends_” some special snowflake. Also what games journalists fail to understand is that a majority of gamers is primarily interested into an accurate description of the gameplay and mechanics for the simple fact that a game is meant to be _played_ first and foremost. Story and narration shouldn’t really get too much of the spotlight, unless they are an essential part of the experience, i.e. if they are woven into the gameplay as a game mechanic or if they actually possess some profound message or themes.
Typical “GG” stuff right. Get your precious special Tumblerina snowflakes out of my video games!
But it is not unique to that. I dared say that some products that are marketed as games are Interactive Fiction and this is an example of what I got:
You provide no definitions, and you give no answers. “Interactive fiction” is fiction that is interactive. Every single video game I mentioned is an interactive work of fiction.
As for “Video game” you said my definition is too broad, but you provide none of your own. You only mentioned that it’s like comparing games to other media, like books or movies. It’s not. It’s like comparing House of Leaves to Physics of the Impossible. Same medium, massively different experience.
And you didn’t answer my question - why do you feel such a strong need to differentiate? I mean, by your strong reaction to the podcast, I think you’re an elitist tosser.
This after I provided a link to a video I made in defense of The Stanley Parable, an excellent example of IF and said many times that it was not done to knock down either the audience or the product and wrote the following:
Saying that something is not a game is neither a dismissal of the product or those that enjoy it.
And yet this is the response I got:
I’ve said it elsewhere, but “The Wolf Among Us” is easily one of the
best games I’ve ever played; and I don’t think I’d have even heard of it
had it been categorized as something other than a game. Because that’s
not where my interest lies.
In other words,”It must be a game, because I am a gamer and I play games.” A similar situation happened here on Tumblr when I dared say that video games are not for storytelling. It seemed to me that lot of people thought I was going to take their stories away. A power I do not have, and if I did, I would not exercise (because I am benevolent that way, arrogant, but benevolent, nobody is perfect). Some people were nice, but even those that were respectful seemed shocked that I would dare say such a thing. At no point was it an attack on gamers or games but it was perceived as such by enough people for them to hurl rude messages at me.
And what distinguishes the pros from the fans? Every interaction (so far) with critics and reviewers has been professional and respectful
Speculative fiction writer, gamer and generally opinionated person. Harry Potter fan as well. I use deviantart as a source of inspiration for my writing. I make no claims on any art found here, and I would like to thank all the wonderful artist that help my imagination soar.|
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